Started this prop for hard surface modeling practice. WIP shots.
Water Heater - Medieval
Concept art
Started this model as practice to learn substance painter. WIP so far.
Texturing WIP shot
Sunday 20 June 2021
Shovel
AAA style asset model study. I wanted to learn PBR asset and material workflow so did this asset in my free time. 1st I made base mesh in 3d max then made detailed High poly version in Zbrush,
Then i did retopology in maya.
Wednesday 16 June 2021
Grenade
Model done in 3d Max , Texturing in Substance painter
Sunday 6 June 2021
Knife
Modeling done in 3d Max, Texturing in Substance Painter and rendered in Marmoset Toolbag
Monday 10 May 2021
Character Model done for TVC
Some Product Modeling, Texturing, Shading, Lighting and rendering done in 3d max & vray